Last week, on XRD course, we had to present our VR project. Before that, we recorded a short video demonstration, where we showed how our application works. We added the video to the PowerPoint presentation, which later was shown during the lesson. The entire presentation took place in the virtual classroom, which was fun as it was the first time we joinded such a class.
Later, the teacher introduced us to our last, fourth assignment. The purpose of this assignment is to make an XR application with any technology chosen by us. We decided that we are going to make the VR application in Unity, because we enjoyed working on the VR assignment the most. Therefore, the next problem for us was "How are we going to create a VR application better that the last one we did?". So at least to answer that question, we decided to ditch the VR controllers and try and use gestures, which later gave us a few ideas on how to best make us of this controller scheme.
We had two ideas for our project:
- Horror game: The monster follows the player in the scary, abandoned asylum. The player can escape the monster by using the environment through direct input form the player' hands:
- Use gesture to pick up the flashlight to navigate corridors
- Use gesture to put the batteries into the flashlight
- Use gesture to open/ close the doors
- Use gesture for movement; this being the hardest feature to conceptualising
2. Gestures game: Application where user can interact with a buttons, boards etc. using gestures:
- Toy maker
- Train conductor
- Instrument singer
The second idea for the project was not enough content wise and the application would be too small for the four weeks of work so we decided to go with the first idea, which can be expanded in a lot of ways by taking inspiration from existing video games.
We started our work from setting up the project in Unity. Later, we chose all needed assets in Unity Asset Store and Mixamo.
- Monster with animation:
In order to apply the animation, we implemented Animator Controller.
- Abandoned asylum:
Currently, the issues are movement implementation and the large file size of the playing area that might create problems later. Next week, we're plannning to fix these problems, at least in concept, by researching more about gestures in VR (to see the limits and possiblities of our app) and find better assets. As such, there is a chance that the initial premise might change even though the main gameplay idea is set.
Author: Roksana Dziadowicz
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